The ‘Playground’ initiative creates spaces for hands-on learning with design and technology

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Country: India

Location within Country: Maharashtra

Client: The Story Of Foundation

Duration of project: Span of 1 year

Year: 2018

Description of the project

Playground aimed to provide learners with the technological know-how, 21st century skills like critical thinking, creativity, compassion, and collaboration, and ethical questioning to not just survive but thrive in the world as it is today, and will be in the future. Focusing specifically on the younger age group of 10 to 18 years, our goal was to provide learning tools and guidance to prepare younger generations with the skills needed for Industry 4.0.


Approach and Deliverables



Our workshop lesson plan was primarily influenced by 3 factors:

1 . Insights and learnings from our pilot session

In early 2018, we conducted a 2 day workshop in Mumbai with students of age groups ranging from high school to university. We had taken a very agile, ‘lets play it by ear’ approach because we needed to understand what would work and what wouldn’t. The insights gathered helped a lot while developing a comprehensive, structured plan the next time around.

2 . Consulting with experienced educators

The Story of Foundation is a learning initiative, and our core team consists of individuals who are professional educators, both in the pedagogical and non-formal space. Constant conversations with Jaya Ramchandani helped us ground our lesson plan in tried and tested learning frameworks. The framework also provided a better understanding on how kids learn and hence what methods must be applied to make that learning happen as effectively as possible. Among others, we referred to the 5E learning framework quite frequently

3 . Inspiration from Georgia Tech University’s curriculum.

Manasvi Lalwani, a Mozilla Open Leadership Fellow, has been working on making the physical computing curriculum at Georgia Tech University, accessible to a wider audience. Her collaborative spirit led to several conversations, resource and knowledge sharing which ultimately positively influenced the design of our lesson plan.


Deliverables were:

A 5 day long workshop structure, documented as a lesson plan, along with supporting resources, as well as case studies and documentation of the times the workshop was actioned. Secondary outcomes were several ‘interactive artefacts’ built by the students at the workshop using frugal materials, and other resources available in their immediate environment, enhanced by a underlying problem-solving approach and modern physical computing technologies.