Invention and Sustainability Curriculum


Building an alternate curriculum on science, sustainability and innovation through design.


Country: India

Location within Country: Karnataka

Client: SELCO Foundation

Duration of assignment (months):  6 months 

Year: 2015

Description of the project

ISEC is a learner-centred, inquiry-based curriculum and emphasizes the use of evidence in constructing explanations. Concepts and skills in Life Sciences, Physics, Chemistry, and Earth Sciences are presented with increasing levels of complexity from one grade level to another (spiral progression), thus paving the way to a deeper understanding of the concepts. ISEC emphasizes nurturing clarity of thought, understanding of concepts associated with various topics and applying to solve real-life problems, rather than just memorizing the facts and failing to apply the knowledge in real life. The need for invention in creating sustainable solutions is paramount given the dynamic changes in the society and the new problems arising at every front. The program is run for Grade 6 to 8.

A Human-Centred Design methodology was adopted to understand the gaps and challenges in learning and engaging with the existing programs run by SELCO foundation.

A framework was defined to build 6 different modules. The framework included the approach and mapped different methodologies to various contexts. A toolkit was designed to build newer modules by teachers themselves. The toolkit included the framework and guideline, along with the approach to build lesson hooks, plans, collaterals, and classroom setups.


Approach and Deliverables


Approach: A design centred curriculum design approach was adopted to design the curriculum. After understanding the different pedagogies, a framework was decided that worked best in the region-specific to design. The approach of facilitation was teacher-centric and involved facilitators to co-create in the process for making it relevant to the context and improving the ownership of the curriculum. Many hands-on activities were designed using the resources available locally. The project involved a research phase, as well as the final curriculum design and design of the end product.


Deliverables were:

  1. A framework to develop any module under the curriculum

  2. Detailed (with collaterals) 4 modules for 3 different levels(12 modules) as the curriculum followed a spiral approach of content delivery. The activities included wall-based storytelling, role-playing cards, experimentation, puzzles, information cards, field games, and projects.

  3. Take home booklets for learners for each module

  4. A module design toolkit for facilitators